With the LoL Patch 25.7 update for League of Legends, Riot Games continues to direct significant attention towards the Jungle position, in a context where this role is trending towards being less favored by players in many regions. This round of adjustments is expected to bring a breath of fresh air, expanding choices and enhancing effectiveness for those who take on this role. From balancing champion stats to altering the operational mechanics of skills, every update aims towards the goal of improving the strategic experience. Below is a Tapwin summary of the most important changes that you shouldn’t overlook.
Dragon and Item Updates: Enhancing Strategic Experience
Patch 25.7 introduces rather interesting updates related to Dragons and items. Notably, the Cloud Dragon will temporarily leave the stage for the Party Dragon. Defeating this creature will reward players with a unique item that both grants bonus gold and automatically upgrades any one skill. The Party Dragon Soul also possesses a novel effect, increasing movement speed by 30% when moving towards allies and granting an additional 1% Adaptive Force for every 5% bonus movement speed gained.
Regarding the terrain, areas that previously had wind effects will now transform into colorful disco dance floors. The main base will also be equipped with a disco bridge, significantly increasing movement speed when stepped on. This change not only brings a fresh feel but also contributes to speeding up the tempo of team fights occurring around these areas.
In the item catalog, Everfrost’s build recipe has been adjusted, now requiring an additional Ruby Crystal, but the total cost remains unchanged. The bonus mana has increased from 300 to 375, and the mana regeneration rate based on damage taken has also been raised to 10%. For Umbral Glaive, the sell price has decreased by 100 gold, and it now grants 5 more Attack Damage. However, in return, the passive’s cooldown is longer, increasing from 50 to 90 seconds.
Naafiri and Gwen Nerfed, Others Receive Adjustments
In Patch 25.7, Riot Games has implemented several adjustments aimed at curbing the power of champions proving to be overly effective. Naafiri and Gwen, two popular names in the meta, both face nerfs. Naafiri, after her rework, has shown dominance, especially in the jungle role.
To balance her out, her passive damage dealt to jungle monsters has been reduced from 165% to 155%. Her W skill’s cooldown has also increased at early levels (from 20–18 seconds to 22–18 seconds). Her base armor and health have also been reduced, but to compensate, her Q’s damage to minions has been increased from 80% to 100%.
Gwen also received a slight power reduction, affecting both her damage output and survivability. The final snip of her Q deals reduced damage, from 70–170 to 60–160. The resistances granted by her W have also decreased from 25 + 5% Ability Power to 22 + 7% Ability Power.
Several other jungle champions have also undergone adjustments. Lillia’s E Ability Power ratio has been reduced from 60% to 50%. Darius continues to have his base armor reduced by 2 units, and his E’s cooldown has increased from 24–14 seconds to 26–16 seconds.
LoL Patch 25.7 – Brand and Ivern Receive Buffs
On the flip side, some champions have received power buffs. Brand’s ability to deal damage to jungle monsters has been enhanced, with his passive’s maximum burn damage increasing from 30 to 40, and his passive’s explosion damage also increasing from 250–475 to 270–525. Ivern has also become more potent in controlling targets, with the root duration of his Q significantly increased.
Nexus Obelisk and Homeguard System Tweaked
In Patch 25.7, Riot surprised players by nerfing the Nexus Obelisk – the crucial healing area at the base. Specifically, the health regeneration based on maximum health percentage per second has been reduced from 10.4% to 8%. Similarly, the mana regeneration rate has also decreased from 12.4% to 10% per second. This change aims to slow down the recovery process when returning to base, particularly affecting champions with a tendency to push lanes and repeatedly recall to heal.
However, to partially compensate, the regeneration rate based on missing health and mana per second has been significantly increased. From the old range of 6% – 12% (from minute 1 to minute 14), it is now fixed at 16%. This encourages players to choose more strategic recall timings, rather than abusing continuous regeneration at the Nexus Obelisk.
Another noteworthy point is the Homeguard effect, which grants movement speed when leaving the Nexus Obelisk. The speed boost has been reduced in the early game, from 75% to 65%, while the maximum of 150% remains unchanged. The goal is to limit the too-quick return to lane for champions with strong wave-clearing abilities.
Finally, the Lane Detection system has also had a minor adjustment, with the Raptor camp no longer being factored into the affected area for determining early lane-swap situations.
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Mid Lane Champions Receive Significant Changes
Moving to the Mid Lane, Riot has also made important interventions to rebalance the gameplay of champions who commonly occupy this position. First up is Yone, with the goal of returning this champion to a Critical Strike-focused playstyle. From now on, Yone’s critical strikes will deal full 100% damage, instead of only 90% as before. However, it’s important to note that his E will no longer have the ability to remove crowd control effects when Yone returns to his original position, which slightly reduces the safety when making deep dives into the enemy team.
Xerath has also received a series of adjustments aimed at increasing his late-game impact. The Ability Power ratio of his Q has increased from 85% to 90%, helping this mage poke more effectively once he has completed the necessary items. While his W’s base damage has decreased from 60–200 to 50–190, its Ability Power ratio has increased from 60% to 65%, indicating Riot’s intention to encourage players to focus on building AP items for Xerath to optimize his damage.
The base damage of his E has also slightly decreased from 80–200 to 70–190, but the stun effect remains unchanged. Finally, his ultimate, Rite of the Arcane, has had its damage adjusted from 180–280 + 40% Ability Power to 170–270 + 45% Ability Power, thereby enhancing his ability to finish off targets in the later stages.
Singed and Other Fighters Have Potential to Re-emerge
This update also brings adjustments to Singed and a range of familiar Fighters, opening up the possibility of their return to the meta. Singed continues to be tweaked in order to achieve a better balance point. The cooldown of his passive on each target has increased from 8 to 10 seconds. However, the Ability Power ratio of his Q has increased from 40% to 42.5% per second, helping to increase damage when chasing targets. The bonus stats from his ultimate have slightly decreased from 30–100 to 25–95 based on level.
Other Fighters have also received upgrades. Volibear is being directed towards a more physical damage-oriented playstyle, as his W will now grant an additional 15% damage for every 100 bonus Attack Damage, instead of a fixed 50% as before.
Trundle has become more annoying in slowing down targets thanks to a slight increase in his E’s slow effect and a reduced cooldown per level. Shen can now use his Q to deal damage to turrets, improving his split-pushing ability. Olaf has also become more agile, as his E can be cast faster based on attack speed, with the minimum cast time reduced from 0.25 seconds to 0.175 seconds if the appropriate attack speed threshold is reached.
LoL Patch 25.7 – Yorick Undergoes “Major Overhaul”
Yorick is one of the champions receiving the most extensive overhaul in Patch 25.7, from his passive to his three primary damaging abilities. Riot’s goal is to reduce Yorick’s single-target split-pushing dominance while enhancing this champion’s impact in team fights.
Mist Walkers have received a significant health increase, from 110–212 + 20% base health to 110–400 + 15% bonus health. However, their attack speed and damage have been reduced. To improve their survivability, Mist Walkers will take less damage from minions and monsters (-60%), instead of being instantly killed by auto-attacks as before. On the other hand, they will take 200% damage from melee champion auto-attacks, and their resistance to area-of-effect spells has also decreased from 50% to 34–60% depending on the situation.
The passive cooldown (grave generation) has also been reduced in the early game, from 12–2 seconds to 8–2 seconds. Yorick’s Q has a faster cooldown, and its Attack Damage ratio has increased from 40% to 50%. When used on champions or large jungle monsters, his Q will instantly create a grave.
Yorick’s E undergoes a major change, adding a target armor reduction effect of 18–30% for 4 seconds. The damage is now fixed based on stats, no longer scaling with percentage health. The movement speed of Mist Walkers when leaping towards a marked target has also increased to 30%. His ultimate’s damage has also been adjusted per level, contributing to increased pressure in fights.
Patch 25.7 Buzzing with April Fools’ Skins
Patch 25.7 also brings the vibrant atmosphere of April Fools’ Day with the release of a series of new and entertaining skins. The highlight of this release is the Legendary Cat in a Box Shaco skin, with its humorous design and extremely eye-catching skill effects, truly embodying the playful spirit of this holiday.
In addition to Shaco, other champions like Naafiri, Braum, Urgot, and Malphite have also donned new, colorful, and creative outfits. Each skin has been meticulously crafted in terms of visuals, animations, and skill effects to provide an enjoyable experience for players.
Notably, Garen will appear in a completely new guise with the Penguin Knight Garen skin. This skin is specifically designed for April Fools’ Day and is expected to be given away for free to gamers during the event period. With their unique and humorous styles, the new skins promise to bring many hearty laughs on the Fields of Justice.
Summary Of The LoL Patch 25.7
In summary, it’s evident that LoL Patch 25.7 has introduced a wide range of adjustments, affecting everything from champion balance and map changes to item updates, creating many new and engaging experiences for players. Whether you’re a player who loves the Jungle role, prefers the Mid Lane, or simply wants to experience unique skins, this update will surely have highlights that make you feel excited and want to return to Summoner’s Rift immediately.
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