LoL Patch 25.10 Update: 7 Notable Changes, Will the Meta Shift?

LoL Patch 25.10 Update: 7 Notable Changes, Will the Meta Shift?

Not long after Season 2: Spirit Blossom officially hit the live servers, Riot Games continues to capture the community’s attention with LoL Patch 25.10, bringing many significant changes related to items. In this patch, the item line for Mages has been almost entirely adjusted, from basic stats to unique effects. These adjustments not only affect traditional item builds but also open up many new paths to increase the power of champions in the mid lane. Let’s take a look at the 7 most noteworthy changes in this patch.

Fiddlesticks Support Slowly Fades Away in Patch 25.10

In the Patch 25.10 of LoL update, Riot has made clear adjustments aimed at reducing Fiddlesticks’ effectiveness in the Support role. Instead of maintaining his inherent utility, this champion has had the effectiveness of some core abilities reduced, significantly diminishing the appeal of the support playstyle.

Fiddlesticks Support Slowly Fades Away
Fiddlesticks Support Slowly Fades Away in Patch 25.10

His Q – Terrify now has a shorter fear duration, significantly reducing his ability to initiate fights and disrupt the enemy team’s formation. At the same time, the damage based on the target’s current health has also been cut, although the Ability Power (AP) scaling has been adjusted slightly more favorably. On the other hand, his W – Drain receives a slight power increase with the AP ratio increasing from 35% to 40%. These changes indicate Riot Games’ intention to steer Fiddlesticks back to the Jungle role, where this champion can maximize his AoE damage and sustain in monster clear phases.

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With the above adjustments, Fiddlesticks’ Support role is gradually being pushed out of the current meta. Players will need to reconsider the optimal position and playstyle if they want to use this champion effectively. These changes also reflect Riot Games’ general trend of reducing the power of Support champions who can create too much impact in team fights without requiring significant resource investment.

Adjustments to the Ability Power Item Line

LoL Patch 25.10 breathes new life into Ability Power items as Riot implements sweeping adjustments to their stats and effects. Liandry’s Anguish is now stronger in dealing damage thanks to increased AP and Magic Penetration; however, the healing effect from its passive has been reduced to 75 (+10% AP). In addition, the item’s price has also increased by 200 gold.

Adjustments to the Ability Power Item Line
Adjustments to the Ability Power Item Line

With Blackfire Torch, the damage over time to champions increases to 25 (+2.5% AP), making it a more effective poke item. Conversely, damage to minions has been reduced to 15 (+1.5% AP), aiming to limit its overly fast wave clear potential. Cryptbloom has also been slightly reworked: AP increased to 65, bonus health reaches 400.

However, the number of stacks has been reduced to 4, but in return, each magic penetration stack has been increased to 7.5%. Malignance’s build path has changed to include Blasting Wand, increasing AP to 110 but removing the 10% increased damage to marked targets effect. The activation range has also been reduced to 600. Meanwhile, Liandry’s Anguish and Lich Bane have both had their ability power reduced.

Some other items have received slight price reductions, such as Luden’s Companion (2750 gold), Morellonomicon (2850 gold), and Nashor’s Tooth (2900 gold), helping with earlier item completion. Conversely, Archangel’s Staff loses its base shield and reduces the shield ratio based on mana to 18%, while Stormsurge increases movement speed to 6%.

Adjustments for Vi and Jungle Champions in Patch 25.10

Next, Riot Games has made power adjustments to Vi to reduce her burst damage potential in gank situations. The goal is to maintain an active playstyle in controlling opponents but reduce her effectiveness in fast jungle clear and easily finishing off targets. Her Q – Vault Breaker has had its minimum damage reduced from 45 – 145 (+80% bonus AD) to 40 – 120 (+60% bonus AD). However, the maximum damage of the ability has been slightly increased from 90 – 290 (+160% bonus AD) to 100 – 300 (+150% bonus AD). Thanks to this, if fully charged, Vi can still unleash powerful engages in the late game.

In addition, her ultimate – Assault and Battery has also been adjusted to support more flexible use: the mana cost is now fixed at 100 for all three ranks. However, the damage of the ability has been slightly reduced from 150 – 400 to 150 – 350. Alongside Vi, many other Jungle champions have also been adjusted. Naafiri’s bonus damage to monsters from her passive has been reduced to 135%, instead of the previous 155%. Meanwhile, Xin Zhao has had his armor per level reduced from 5 to 4.4, and Kayn loses 6 base health, slightly reducing both champions’ tankiness in early jungle skirmishes.

Senna and Smolder Receive Advantages in LOL Patch 25.10

LoL Patch 25.10 brings positive improvements to two Marksman champions who have rarely appeared in the meta: Senna and Smolder. For Smolder, this champion’s damage-over-time ability has received a significant upgrade. His Q – Super Scorching Breath has been adjusted with damage per stack increasing from 0.2 to 0.4. At the same time, the burn damage based on maximum health per 100 stacks has also been slightly increased from 0.4% to 0.5%.

These changes make Smolder more dangerous in the late game, especially when facing high-health champions. In addition, his E – Flap Flap has also been buffed, with damage per stack increasing from 0.1 to 0.12, providing better support in poke and team fight situations. On the other hand, Senna also benefits through an increased soul collection rate.

Her passive – Absolution now has a soul drop rate on unit kill increased from 8.4% to 14%. This helps Senna reach her power spikes faster, and the critical strike chance per 20 souls has also been increased from 8% to 10%, significantly increasing her damage output over time. However, to balance this out, her Q – Piercing Darkness has had its healing reduced from 60% AP to 50% AP.

Cho’Gath Returns to the Top Lane in LOL Patch 25.10

In Patch 25.10 of LoL, Riot Games has adjusted Cho’Gath with the aim of returning this champion to the top lane role, focusing on his tankiness and sustained damage. One of the first changes is Cho’Gath’s base attack speed, which has been slightly increased from 0.625 to 0.658. This attack speed increase helps him trade abilities more smoothly and push waves more effectively in the early levels.

ChoGath Returns to the Top Lane
Cho’Gath Returns to the Top Lane in LOL Patch 25.10

However, to balance this out, his Q – Rupture has had its damage reduced at the final rank from 320 to 300. Although the damage at the early ranks remains the same, the late-game power reduction somewhat limits his fast wave clear and long-range pressure potential, especially when playing in a mid-lane poke style.

The highlight of this adjustment lies in his E – Vorpal Spikes, with the damage based on maximum health increasing from 2.5% – 3.5% to 3% – 4%. With this change, Cho’Gath can deal more consistent damage in extended fights, especially effective against high-health champions like tanks or fighters. Overall, this set of adjustments helps Cho’Gath adapt better to the traditional top lane role, emphasizing his ability to whittle down opponents and control fights rather than short-term burst damage.

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Exciting New Game Mode Launched

Patch 25.10 of LoL welcomes the arrival of Arena – a new game mode with fast-paced action, inspired by the Spirit Blossom event and taking place on the Bandle City map. This is a completely different 5v5 experience where players are free to choose their favorite champions, instead of relying on a random system like in ARAM.

Exciting New Game Mode Launched
Exciting New Game Mode Launched

The match takes place on a small, single-lane map with no turrets, no dragons, no Baron, and no ban/pick phase. This saves preparation time and throws players into combat right from the early minutes. The main objective of each team is to destroy the enemy’s Nexus, called the Bandle Gate, which starts with 250 health.

Every action in the match reduces the Nexus’s health: killing enemy champions reduces it by 5 health, minions killed reduce it by 1 health, and each minion that reaches the Nexus also reduces it by 1 health. With no defensive turrets, combat is continuous and intense. The fast pace, small space, and less complex strategic gameplay make Arena an ideal choice for those who love “all-out” brawls, emphasizing reflexes and individual skill.

Patch 25.10 Introduces Three Impressive Skins

Not only focusing on gameplay changes, Patch 25.10 also introduces three impressive new skins that are sure to please collectors. First is Blood Moon Ryze – an extremely eerie version of the mage, depicted as being manipulated by the crimson moon’s darkness. This skin primarily uses deep red tones, accompanied by dark and ominous skill effects.

Next is High Noon Yorick, a completely new look for the Shepherd of Souls, making his first appearance in the High Noon universe. In this version, Yorick dons rugged attire, wielding a shovel stylized as a western weapon, while his following ghouls are designed as desert specters, bringing a more chilling and edgy feel. Finally, there’s Cosmic Vex – a skin with a mystical style featuring shimmering purple and blue tones. Vex’s skill effects are inspired by the cosmos, constellations, and galactic explosions, providing a unique visual experience for players who love mysterious and surreal aesthetics.

Conclusion

Overall, LoL Patch 25.10 brings a plethora of exciting adjustments, ranging from champion balancing and item overhauls to the introduction of a completely new game mode and impressive skins. These changes not only bring freshness to the playing experience but also have the potential to significantly impact the meta. This is a crucial time for players to quickly adapt to keep up with the new pace and gain a competitive edge in every match.